Archive for June, 2008

Achievement Unlocked: Getting ‘Em Right
June 25, 2008A friend of mine recently pointed me to this article about the “Ten Commandments of Achievements, and I thought it had some smart things to say about how developers should utilize the Xbox 360 reward system. If you’re one of those people who can’t be bothered to click links, the 10 Commandments according to author Dick Ward are: Give Player 2 credit, give unique achievements to players 2-4, stack difficulty-based achievements, reward unusual play, create clever achievements, don’t let them ruin multiplayer, make online points benefit the experience, create achievements of opportunity, no zero point achievements, and give booby prize achievements.
Overall, I think this is a good list, but from a publisher perspective, it can be taken a step further.

Call of Duty 5: Splitsville
June 23, 2008It’s official: Call of Duty 5 is dead. In it’s place has emerged Call of Duty: World at War. I am far from the first to suggest that this title change points to a clear future for the Call of Duty franchise, namely that it will be split in two. The CoD: World at War games by Treyarch will stay rooted in historic military conflicts, while Infinity Ward will handle the CoD: Modern Combat series.

