Microsoft’s Summer of Xbox Live continued this week with Braid, the highly anticipated game from indie developer Jonathan Blow. Microsoft’s PR firm was kind enough to provide me with a download of the game, and while I’m far from finished with it, I did get a chance to play through the opening stages. It’s a game that brings up many questions, like “how do I get that puzzle piece?” or “how does this story end?” While I’m certainly interested in finding those answers, there’s a much larger question about the game in my mind: How will the first art game on the platform that Halo built be received by the audience?

