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	<title>Comments for The Space Oddity</title>
	<atom:link href="http://thespaceoddity.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://thespaceoddity.wordpress.com</link>
	<description>Thoughts on Video Games, Pop Culture, and More</description>
	<lastBuildDate>Fri, 05 Sep 2008 06:13:45 +0000</lastBuildDate>
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		<title>Comment on Value by zombinate</title>
		<link>http://thespaceoddity.wordpress.com/2008/08/22/value/#comment-93</link>
		<dc:creator>zombinate</dc:creator>
		<pubDate>Fri, 05 Sep 2008 06:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=131#comment-93</guid>
		<description>One last thing about game reviews.

One of the reasons that I chose to put the money down on braid was that it was a single player experience.  This is the way I experience most of my games, and a strong single user experience is important to me.  Unfortunately, I find that the &quot;community&quot; seems to ignore this often.  I look to game reviewers to reflect on this, but unfortunately it is weak at best.  A great example is Halo.  The first game had a pretty solid single user experience, and it was better with a co-op experience (good for roommates).  However, Halo made it&#039;s money on the online user experience (especially with halo 2).  This is something I never indulged in, expecting the single user experience to pull me through.  Unfortunately it was weak in Halo 2, and &quot;3&quot; has yet to pull me in long enough to play more than 20 minutes.  Apparently the multiplayer is awesome, but I just don&#039;t care.  Anyhoo, for the same reason as braid I find Halo 3 to be a bad value.  In that it is great at what it intends to do, but is not what I am looking for.  However, the way games are reviewed are very general, and really I think there needs to be a movement toward reviewing games from a pluralistic standpoint. 
When movies are reviewed, the critics have the benefit of knowing that all the audience will be watching.  That is all you get.  with games, you may only be looking for a multi-user experience.  If so, bomberman is the best game ever, but dig-dug sucks.  For someone who is looking for a single user experience, the opposite would be true.  A score of &quot;88&quot; or &quot;B&quot; or &quot;4 bananas&quot; gives no distinction to these different playing styles.</description>
		<content:encoded><![CDATA[<p>One last thing about game reviews.</p>
<p>One of the reasons that I chose to put the money down on braid was that it was a single player experience.  This is the way I experience most of my games, and a strong single user experience is important to me.  Unfortunately, I find that the &#8220;community&#8221; seems to ignore this often.  I look to game reviewers to reflect on this, but unfortunately it is weak at best.  A great example is Halo.  The first game had a pretty solid single user experience, and it was better with a co-op experience (good for roommates).  However, Halo made it&#8217;s money on the online user experience (especially with halo 2).  This is something I never indulged in, expecting the single user experience to pull me through.  Unfortunately it was weak in Halo 2, and &#8220;3&#8243; has yet to pull me in long enough to play more than 20 minutes.  Apparently the multiplayer is awesome, but I just don&#8217;t care.  Anyhoo, for the same reason as braid I find Halo 3 to be a bad value.  In that it is great at what it intends to do, but is not what I am looking for.  However, the way games are reviewed are very general, and really I think there needs to be a movement toward reviewing games from a pluralistic standpoint.<br />
When movies are reviewed, the critics have the benefit of knowing that all the audience will be watching.  That is all you get.  with games, you may only be looking for a multi-user experience.  If so, bomberman is the best game ever, but dig-dug sucks.  For someone who is looking for a single user experience, the opposite would be true.  A score of &#8220;88&#8243; or &#8220;B&#8221; or &#8220;4 bananas&#8221; gives no distinction to these different playing styles.</p>
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		<title>Comment on Are We Ready for Braid? by zombinate</title>
		<link>http://thespaceoddity.wordpress.com/2008/08/08/are-we-ready-for-braid/#comment-87</link>
		<dc:creator>zombinate</dc:creator>
		<pubDate>Sun, 17 Aug 2008 07:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=113#comment-87</guid>
		<description>So I finished the game, the main story anyway, I haven&#039;t gone to get the stars yet, or whatever the hell they are.  I&#039;ve decided that this game is the movie &quot;Brazil&quot;;  It really doesn&#039;t make any sense, but is just compelling enough to be enjoyable.  That said, like Brazil, I feel it would have made a good rental.  I really enjoyed my time playing the game, but wonder if the $15 was really worth it.  Honestly, if I could, I would sell this at (insert favorite second-hand game store).  It is kinda like Bioshock, once you are done with that game are you really gonna do it again and again?  

On a bigger level, this is the problem I see with the live arcade.  It isn&#039;t a true market, as no price deductions take place as interest in the property wanes.  For example Geometry wars 2 was just released, any change in the cost of the first?  Nope.  This is fine for classic arcade like games, where the point is a high score.  For story based games though, which have limited replay value, I am dissapointed that they are treated the same way.  

With regard to Braid, the topic of value in story based games have been discussed before.  With this game, it was fantastic, but i don&#039;t think was a good value.</description>
		<content:encoded><![CDATA[<p>So I finished the game, the main story anyway, I haven&#8217;t gone to get the stars yet, or whatever the hell they are.  I&#8217;ve decided that this game is the movie &#8220;Brazil&#8221;;  It really doesn&#8217;t make any sense, but is just compelling enough to be enjoyable.  That said, like Brazil, I feel it would have made a good rental.  I really enjoyed my time playing the game, but wonder if the $15 was really worth it.  Honestly, if I could, I would sell this at (insert favorite second-hand game store).  It is kinda like Bioshock, once you are done with that game are you really gonna do it again and again?  </p>
<p>On a bigger level, this is the problem I see with the live arcade.  It isn&#8217;t a true market, as no price deductions take place as interest in the property wanes.  For example Geometry wars 2 was just released, any change in the cost of the first?  Nope.  This is fine for classic arcade like games, where the point is a high score.  For story based games though, which have limited replay value, I am dissapointed that they are treated the same way.  </p>
<p>With regard to Braid, the topic of value in story based games have been discussed before.  With this game, it was fantastic, but i don&#8217;t think was a good value.</p>
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		<title>Comment on Are We Ready for Braid? by thespaceoddity</title>
		<link>http://thespaceoddity.wordpress.com/2008/08/08/are-we-ready-for-braid/#comment-83</link>
		<dc:creator>thespaceoddity</dc:creator>
		<pubDate>Mon, 11 Aug 2008 18:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=113#comment-83</guid>
		<description>I played a bit more this morning and solved the first world. I was pretty frustrated by those same situations where you can see something but can&#039;t quite reach it. When I figured it out, my reaction was &quot;oh, that&#039;s obvious, I guess.&quot; Accomplishment tinged with a bit of disappointment.</description>
		<content:encoded><![CDATA[<p>I played a bit more this morning and solved the first world. I was pretty frustrated by those same situations where you can see something but can&#8217;t quite reach it. When I figured it out, my reaction was &#8220;oh, that&#8217;s obvious, I guess.&#8221; Accomplishment tinged with a bit of disappointment.</p>
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		<title>Comment on Are We Ready for Braid? by zombinate</title>
		<link>http://thespaceoddity.wordpress.com/2008/08/08/are-we-ready-for-braid/#comment-82</link>
		<dc:creator>zombinate</dc:creator>
		<pubDate>Sun, 10 Aug 2008 05:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=113#comment-82</guid>
		<description>Ok so I bit, the demo was interesting enough.  What I find kinda weird about the game is how OBVIOUS the stuff you are missing is.  Being able to move through the levels as a separate issue from the puzzles is a strange game dynamic.  You move forward, but see those missing pieces drives one mad. I like that allows the gamer to choose their difficulty though, and makes it so the harder puzzles aren&#039;t dealbreakers (like the hunting boards, what a pain...).</description>
		<content:encoded><![CDATA[<p>Ok so I bit, the demo was interesting enough.  What I find kinda weird about the game is how OBVIOUS the stuff you are missing is.  Being able to move through the levels as a separate issue from the puzzles is a strange game dynamic.  You move forward, but see those missing pieces drives one mad. I like that allows the gamer to choose their difficulty though, and makes it so the harder puzzles aren&#8217;t dealbreakers (like the hunting boards, what a pain&#8230;).</p>
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		<title>Comment on Oddity Out by raz1800</title>
		<link>http://thespaceoddity.wordpress.com/2008/06/26/oddity-out/#comment-61</link>
		<dc:creator>raz1800</dc:creator>
		<pubDate>Fri, 04 Jul 2008 05:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=64#comment-61</guid>
		<description>all ten of us</description>
		<content:encoded><![CDATA[<p>all ten of us</p>
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		<title>Comment on Oddity Out by w3stfa11</title>
		<link>http://thespaceoddity.wordpress.com/2008/06/26/oddity-out/#comment-60</link>
		<dc:creator>w3stfa11</dc:creator>
		<pubDate>Tue, 01 Jul 2008 03:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=64#comment-60</guid>
		<description>Eagerly await your next entry. :)</description>
		<content:encoded><![CDATA[<p>Eagerly await your next entry. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Achievement Unlocked: Getting &#8216;Em Right by thespaceoddity</title>
		<link>http://thespaceoddity.wordpress.com/2008/06/25/achievement-unlocked-getting-em-right/#comment-59</link>
		<dc:creator>thespaceoddity</dc:creator>
		<pubDate>Thu, 26 Jun 2008 13:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=60#comment-59</guid>
		<description>I should have been more specific when I said 20% of points should be reserved for the second playthrough. Yes, I think that achievements for finishing a level should stack, so you get points for beating it on Easy and Normal if you beat a stage on Hard. What I meant is that there should be about 20% of the gamerpoints that are likely to be left after the fist playthrough. A good example is Dead Rising. You probably could get all the achievements the first time through, but it&#039;s unlikely. Most players will have to go through it again to get some of the tougher ones, like answering every radio transmission or killing 10,000 zombies.</description>
		<content:encoded><![CDATA[<p>I should have been more specific when I said 20% of points should be reserved for the second playthrough. Yes, I think that achievements for finishing a level should stack, so you get points for beating it on Easy and Normal if you beat a stage on Hard. What I meant is that there should be about 20% of the gamerpoints that are likely to be left after the fist playthrough. A good example is Dead Rising. You probably could get all the achievements the first time through, but it&#8217;s unlikely. Most players will have to go through it again to get some of the tougher ones, like answering every radio transmission or killing 10,000 zombies.</p>
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		<title>Comment on Achievement Unlocked: Getting &#8216;Em Right by zombinate</title>
		<link>http://thespaceoddity.wordpress.com/2008/06/25/achievement-unlocked-getting-em-right/#comment-58</link>
		<dc:creator>zombinate</dc:creator>
		<pubDate>Thu, 26 Jun 2008 00:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=60#comment-58</guid>
		<description>How do you feel about needing to play through a game twice to achieve points?  It appears that you advocate playing a game through on &quot;normal&quot; for one set, and again for the &quot;Hard&quot; set.  Would you advocate having achievements such that someone who plays through on &quot;hard&quot; the first time around need to play through on &quot;easy&quot; just to fill out their points?</description>
		<content:encoded><![CDATA[<p>How do you feel about needing to play through a game twice to achieve points?  It appears that you advocate playing a game through on &#8220;normal&#8221; for one set, and again for the &#8220;Hard&#8221; set.  Would you advocate having achievements such that someone who plays through on &#8220;hard&#8221; the first time around need to play through on &#8220;easy&#8221; just to fill out their points?</p>
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		<title>Comment on MGS4: The Beginning by exgn</title>
		<link>http://thespaceoddity.wordpress.com/2008/06/13/mgs4-the-beginning/#comment-54</link>
		<dc:creator>exgn</dc:creator>
		<pubDate>Sat, 21 Jun 2008 00:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=56#comment-54</guid>
		<description>Funny, I actually had the same initial reaction to you but for the exact opposite reason.  My initial impression was MGS4 seemed like a radical departure from the traditional series - like what RE4 did to the RE series.  The new over the shoulder angle and cover system instantly reminded me of Gears/Uncharted.  The warzone atmosphere seemed to encourage the player to cast stealth to the wind in favor of shooting.  I was left wanting my traditional Metal Gear back.  However once Act 3/4 kicked in, I grew to love it - and I&#039;m sure you also grew to feel the same way.

About the writing, I too found some of it a bit over the top.  While I think in act 1, you&#039;re being very critical of characters introduced for just a measly one scene, HK did stretch things a bit.  For example, it seems if a character from the past could have some plausible relationship/dealing with something, they most often did, and I feel that cheapens the whole MGS world.

Still love MGS4 though - not as good as 1, but its probably my 2nd favorite.  By the way, you can pop out of cover and shoot(and you have been able to since MGS2) so I&#039;m not quite sure what you&#039;re talking about there.</description>
		<content:encoded><![CDATA[<p>Funny, I actually had the same initial reaction to you but for the exact opposite reason.  My initial impression was MGS4 seemed like a radical departure from the traditional series &#8211; like what RE4 did to the RE series.  The new over the shoulder angle and cover system instantly reminded me of Gears/Uncharted.  The warzone atmosphere seemed to encourage the player to cast stealth to the wind in favor of shooting.  I was left wanting my traditional Metal Gear back.  However once Act 3/4 kicked in, I grew to love it &#8211; and I&#8217;m sure you also grew to feel the same way.</p>
<p>About the writing, I too found some of it a bit over the top.  While I think in act 1, you&#8217;re being very critical of characters introduced for just a measly one scene, HK did stretch things a bit.  For example, it seems if a character from the past could have some plausible relationship/dealing with something, they most often did, and I feel that cheapens the whole MGS world.</p>
<p>Still love MGS4 though &#8211; not as good as 1, but its probably my 2nd favorite.  By the way, you can pop out of cover and shoot(and you have been able to since MGS2) so I&#8217;m not quite sure what you&#8217;re talking about there.</p>
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		<title>Comment on MGS4 vs. Fallout 3: Has War Changed? by Bethesda Blog &#187; Blog Archive &#187; What we&#8217;re playing: War has changed edition</title>
		<link>http://thespaceoddity.wordpress.com/2008/06/18/mgs4-war-has-changed/#comment-53</link>
		<dc:creator>Bethesda Blog &#187; Blog Archive &#187; What we&#8217;re playing: War has changed edition</dc:creator>
		<pubDate>Fri, 20 Jun 2008 20:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://thespaceoddity.wordpress.com/?p=57#comment-53</guid>
		<description>[...] the topic of MGS 4, my Google Alerts picked up an interesting blog post that notes the contrasting messages presented in Fallout and MGS 4&#8217;s introductions. I&#8217;m [...]</description>
		<content:encoded><![CDATA[<p>[...] the topic of MGS 4, my Google Alerts picked up an interesting blog post that notes the contrasting messages presented in Fallout and MGS 4&#8217;s introductions. I&#8217;m [...]</p>
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